Overview
Oche supports three game modes, covering the most popular darts formats played worldwide. Each mode has its own scoring screen tailored to the format.
X01
The most popular darts format worldwide. Players start with a set score and count down to exactly zero.
Starting Scores
| Format | Starting Score | Typical Use |
| 301 | 301 | Quick games, practice |
| 501 | 501 | Standard match play (PDC/BDO) |
| 701 | 701 | Longer format, team play |
| 901 | 901 | Extended format |
Options
- Double In: Require a double to start scoring. Off by default.
- Double Out: Must finish on a double (standard rules). On by default.
- Best of Legs: Set the number of legs in a match (1, 3, 5, 7, etc.).
Scoring Rules
- Enter the total score for each visit (three darts)
- Maximum possible score per visit: 180 (three treble twenties)
- A bust occurs when:
- The score goes below zero
- The score reaches exactly 1 (can't finish on a double)
- The score reaches zero without hitting a double (with double-out on)
- On a bust, the player's score reverts to what it was before the visit
Checkout Suggestions
When a player's remaining score is 170 or below (the maximum checkout), Oche displays a suggested checkout route. For example:
- 170: T20, T20, Bull
- 141: T20, T19, D12
- 40: D20
- 2: D1
ℹ️
The highest possible checkout is 170 (T20, T20, Bull). There's no checkout for 169, 168, 166, 165, 163, 162, or 159.
Cricket
A strategic game where players compete to "close" numbers by hitting them three times, while also accumulating points.
The Numbers
Cricket uses seven targets:
| Target | Single | Double | Treble |
| 20 | 1 mark | 2 marks | 3 marks |
| 19 | 1 mark | 2 marks | 3 marks |
| 18 | 1 mark | 2 marks | 3 marks |
| 17 | 1 mark | 2 marks | 3 marks |
| 16 | 1 mark | 2 marks | 3 marks |
| 15 | 1 mark | 2 marks | 3 marks |
| Bull | 1 mark (outer) | 2 marks (inner) | — |
How to Win
- Hit each number three times to close it (shown as /, X, ⊗)
- Once you've closed a number, additional hits score points (the face value of the number) — but only if your opponent hasn't also closed it
- Win by closing all seven numbers AND having equal or more points than your opponent
✅
Strategy tip: Close the high numbers (20, 19, 18) first to maximise scoring potential before your opponent can close them.
Round the Clock
A simple but challenging format — hit every number from 1 to 20 in order.
Rules
- Start at 1 and work your way up to 20
- Each turn, throw three darts at your current target number
- Any segment of the number counts (single, double, or treble)
- Hitting a double or treble advances you by 2 or 3 numbers respectively
- First player to reach and hit 20 wins
Who's It For?
Round the Clock is excellent for:
- Practice: Forces you to hit every number on the board
- Beginners: Simple rules, easy to understand
- Warm-up: Great way to loosen up before competitive games
Match Formats
For X01 games, you can configure the match format:
| Format | Description | Typical Use |
| Single Leg | One leg, winner takes all | Quick games, practice |
| Best of 3 | First to 2 legs | Casual matches |
| Best of 5 | First to 3 legs | League matches |
| Best of 7 | First to 4 legs | Tournament play |